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MASTER OF INTERACTION DESIGN

DISCRIPTION

The Master of Interaction Design emphasises the integration and balance of various interaction-oriented design approaches in the design of emerging technologies, 'smart' systems, products, and services that create and support interactive relationships, activities and behaviours.

Course type

Specialist
Single degree
Master's by coursework

Standard duration

2 years FT

Full-time study only.

Mode and location

On-campus (Caulfield)

Award/s

Master of Interaction Design

Commencement year

This course entry applies to students commencing this course in 2016 and should be read in conjunction with information provided in the 'Faculty information' section of this Handbook by the Faculty of Art, Design and Architecture.

Unit codes that are not linked to their entry in the Handbook are not available for study in the current year.

Course code

3124

Credit points

96

Abbreviated title

MINTDES

CRICOS code

078848G

Managing faculty

Art, Design and Architecture

Coordinator

Dr Stephen Jia Wang

Contact details

Faculty of Art, Design and Architecture

Telephone +61 3 9903 1517,

email mada@monash.edu or visit http://www.monash.edu/mada

Admission and fees

Find a Course

Postgraduate - Course

Students who complete the Master of Interaction Design will be able to:

  • engage critically with interaction design theory, concepts and methods and the relationship to cultural, environmental, ethical, technological and professional contexts and practices

  • apply interaction design principles, and interaction design skills including an advanced understanding of coding, electronics, ergonomics and sophisticated interactive technologies, to produce innovative ideas, concepts and solutions

  • integrate specialised design approaches to research, in order to analyse, synthesise and evaluate diverse solutions within complex information environments

  • use technical and interaction design methodologies to collaboratively assess the needs, deliverables and constraints of complex projects, to communicate these specialist and non-specialist audiences

  • critically analyse and evaluate design outcomes that apply appropriate practical interaction design skills and tangible interactive technologies.